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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Blessing of Qi (Red) [MST170] (Part the Mistveil)$0.30 CADSet: Part the Mistveil Finish: Regular Type: Action Subtype: Aura Rarity: Common Class: Ninja Cost: 1 At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3POWER and you may play it t...
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Blessing of Qi (Red) [TCC091] (Round the Table: TCC x LSS)$0.40 CADSet: Round the Table: TCC x LSS Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Ninja Cost: 1 At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play...
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Blessing of Qi (Yellow) [DYN054] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Ninja Cost: 1 At the start of your turn, destroy Blessing of Qi then create a Crouching Tiger in your banished zone. It gains +2{p} and you may play it this ...
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Blessing of Qi (Yellow) [DYN054] (Dynasty) Rainbow Foil$0.40 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Ninja Cost: 1 At the start of your turn, destroy Blessing of Qi then create a Crouching Tiger in your banished zone. It gains +2{p} and you may play it ...
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Blessing of Qi (Yellow) [MST171] (Part the Mistveil)$0.30 CADSet: Part the Mistveil Finish: Regular Rarity: Common Cost: 1 At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2POWER and you may play it this turn.
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Blessing of Salvation (Blue) [DTD087] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1LIFE
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Blessing of Salvation (Blue) [DTD087] (Dusk Till Dawn) Rainbow Foil$0.40 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1LIFE
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Blessing of Salvation (Red) [DTD085] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3LIFE
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Blessing of Salvation (Red) [DTD085] (Dusk Till Dawn) Rainbow Foil$0.40 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3LIFE
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Blessing of Salvation (Yellow) [DTD086] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2LIFE
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Blessing of Salvation (Yellow) [DTD086] (Dusk Till Dawn) Rainbow Foil$0.50 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Action Rarity: Rare Class: Light Cost: 1 If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2LIFE
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Blessing of Savagery (Blue) [DYN015] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +1{p}.
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Blessing of Savagery (Blue) [DYN015] (Dynasty) Rainbow Foil$0.70 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +1{p}. ...
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Blessing of Savagery (Red) [DYN013] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +3{p}.
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Blessing of Savagery (Red) [DYN013] (Dynasty) Rainbow Foil$0.40 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +3{p}. ...
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Blessing of Savagery (Yellow) [DYN014] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +2{p}.
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Blessing of Savagery (Yellow) [DYN014] (Dynasty) Rainbow Foil$0.40 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Brute Cost: 1 At the start of your turn, destroy Blessing of Savagery then your next attack with 6 or more base {p} this turn gains +2{p}. ...
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Blessing of Serenity (Blue) [CRU043] (Crucible of War) 1st Edition Normal$0.30 CADSet: Crucible of War Edition: 1st Edition Finish: Regular Type: Instant Rarity: Common Class: Guardian Cost: 0 The next time you would be dealt [Power] damage this turn, prevent 1 damage that source would deal.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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