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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Break Asunder [Dominaria Remastered]$0.30 CADSet: Dominaria Remastered Type: Sorcery Rarity: Common Cost: {2}{G}{G} Destroy target artifact or enchantment.Cycling {2} ({2}, Discard this card: Draw a card.) "No good will come of this."
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Break Asunder [Scourge]$0.30 CADSet: Scourge Type: Sorcery Rarity: Common Cost: {2}{G}{G} Destroy target artifact or enchantment.Cycling {2} ({2}, Discard this card: Draw a card.) "No good will come of this."
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Break Away [MACR-EN065] Common$0.30 CADSet: Maximum Crisis Card type: Normal Trap Rarity: Common During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
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Break Away [MP18-EN020] Common$0.30 CADSet: 2018 Mega-Tins Mega Pack Card type: Normal Trap Rarity: Common During your opponent's Battle Phase: Send 1 Spell Card from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
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Break Down (Surge Foil) [Fallout]$3.30 CADSet: Fallout Type: Instant Rarity: Common Cost: {2}{G} Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "T: Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") "Old human junk. Worst kind of human ...
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Break Down the Door [Duskmourn: House of Horror]$0.30 CADSet: Duskmourn: House of Horror Type: Instant Rarity: Uncommon Cost: {2}{G} Choose one —• Exile target artifact.• Exile target enchantment.• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost...
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Break Down [Fallout]$0.30 CADSet: Fallout Type: Instant Rarity: Common Cost: {2}{G} Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "T: Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") "Old human junk. Worst kind of human ...
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Break Free (127/204) [Shimmering Skies]$0.20 CADSet Name: Shimmering Skies Release Date: 2024-08-09 Rarity: Common Flavor Text: Tink darted from the shattered lantern in the blink of an eye. Cost Ink: 1 Deal 1 damage to chosen character of yours. They gain Rush and get +1 Strength this turn. (They can challenge the turn they're played.) ...
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Break Ground (Blue) [ELE133] (Tales of Aria) 1st Edition Normal$0.30 CADSet: Tales of Aria Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 5 When you attack with Break Ground, ...
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Break Ground (Blue) [ELE133] (Tales of Aria) 1st Edition Rainbow Foil$0.60 CADSet: Tales of Aria Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 5 When you attack with Break Gro...
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Break Ground (Blue) [U-ELE133] (Tales of Aria Unlimited) Unlimited Normal$0.40 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 5 When you attack with Break ...
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Break Ground (Blue) [U-ELE133] (Tales of Aria Unlimited) Unlimited Rainbow Foil$0.60 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 5 When you attack with B...
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Break Ground (Red) [ELE131] (Tales of Aria) 1st Edition Normal$0.30 CADSet: Tales of Aria Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 7 When you attack with Break Ground, ...
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Break Ground (Red) [ELE131] (Tales of Aria) 1st Edition Rainbow Foil$0.50 CADSet: Tales of Aria Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 7 When you attack with Break Gro...
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Break Ground (Red) [U-ELE131] (Tales of Aria Unlimited) Unlimited Normal$0.30 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 7 When you attack with Break ...
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Break Ground (Red) [U-ELE131] (Tales of Aria Unlimited) Unlimited Rainbow Foil$0.70 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 7 When you attack with B...
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Break Ground (Yellow) [ELE132] (Tales of Aria) 1st Edition Normal$0.30 CADSet: Tales of Aria Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 6 When you attack with Break Ground, ...
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Break Ground (Yellow) [ELE132] (Tales of Aria) 1st Edition Rainbow Foil$0.50 CADSet: Tales of Aria Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 6 When you attack with Break Gro...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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