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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Break Stature [MPG014] (Mastery Pack Guardian)$2.70 CADSet: Mastery Pack Guardian Finish: Regular Type: Action Subtype: Attack Rarity: Majestic Class: Guardian Cost: 5 Power: 8 Crush - When this deals 4 or more damage to a hero, destroy an aura token the...
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Break Stature [MPG014] (Mastery Pack Guardian) Rainbow Foil$4.90 CADSet: Mastery Pack Guardian Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Guardian Cost: 5 Power: 8 Crush - When this deals 4 or more damage to a hero, destroy an aura toke...
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Break the Destiny [BODE-EN076] Common$0.30 CADSet: Burst of Destiny Card type: Normal Trap Rarity: Common Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name ...
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Break the Ice [Modern Horizons 2]$0.40 CADSet: Modern Horizons 2 Type: Sorcery Rarity: Uncommon Cost: {B}{B} Destroy target land that is snow or could produce {C}.Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Break the Seal [MZTM-EN043] Rare$0.20 CADSet: Maze of the Master Card type: Continuous Trap Rarity: Rare You can activate 1 of these effects; • Place 1 "Break the Seal" from your Deck or GY, face-up on your field. • Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up t...
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Break the Spell [Wilds of Eldraine]$0.30 CADSet: Wilds of Eldraine Type: Instant Rarity: Common Cost: {W} Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion. ...
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Break Through the Line [Fate Reforged]$0.50 CADSet: Fate Reforged Type: Enchantment Rarity: Uncommon Cost: {1}{R} {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. "If the Mardu were more in tune with their beasts, they would not scare so easily." —Jilaya, Temur whisperer
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Break Tide [EVR038] (Everfest) 1st Edition Normal$1.90 CADSet: Everfest Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Majestic Class: Ninja Cost: 1 Power: 2 Combo - If Rushing River or Flood of F...
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Break Tide [EVR038] (Everfest) 1st Edition Rainbow Foil$3.40 CADSet: Everfest Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Ninja Cost: 1 Power: 2 Combo - If Rushing River or Flood...
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Break Ties [Modern Horizons 2]$0.30 CADSet: Modern Horizons 2 Type: Instant Rarity: Common Cost: {2}{W} Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
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Break! Draw! [ABPF-EN052] Common$0.30 CADSet: Absolute Powerforce Card type: Normal Spell Rarity: Common Attack: 0 Defense: 0 Equip only to a Machine-Type monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
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Break! Draw! [AP04-EN009] Super Rare$0.70 CADSet: Astral Pack 4 Card type: Equip Spell Rarity: Super Rare Equip only to a Machine-Type monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
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Break! Draw! [SBSC-EN042] Common$0.30 CADSet: Speed Duel: Scars of Battle Card type: Equip Spell Rarity: Common Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.
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Breaker Helm Protos [AMX003] (Armory Deck: Maxx Nitro) Rainbow Foil$11.90 CADSet: Armory Deck: Maxx Nitro Finish: Rainbow Foil Type: Equipment Subtype: Head;Base Rarity: Majestic Class: Mechanologist When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn. Tempter (When the combat c...
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Breaker Helm Protos [JDG046] (Promo) Cold Foil$105.00 CADSet: Promo Finish: Cold Foil Type: Equipment Subtype: Head;Base Rarity: Promo Class: Mechanologist When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1[DEFENSE] until end of turn. Temper (When the combat chain closes, if this de...
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Breaker of Armies [Battle for Zendikar]$0.60 CADSet: Battle for Zendikar Type: Creature — Eldrazi Rarity: Uncommon Cost: {8} All creatures able to block Breaker of Armies do so. "There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance." —Munda, ambush leader
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Breaker of Armies [Mystery Booster]$0.70 CADSet: Mystery Booster Type: Creature — Eldrazi Rarity: Uncommon Cost: {8} All creatures able to block Breaker of Armies do so. "There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance." —Munda, ambush leader
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Breaker of Creation [Modern Horizons 3]$0.40 CADSet: Modern Horizons 3 Type: Creature — Eldrazi Rarity: Uncommon Cost: {6}{C}{C} When you cast this spell, you gain 1 life for each colorless permanent you control.Hexproof from each colorAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) The shackles of reality w...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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