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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Break Ground (Yellow) [U-ELE132] (Tales of Aria Unlimited) Unlimited Normal$0.30 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 6 When you attack with Break ...
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Break Ground (Yellow) [U-ELE132] (Tales of Aria Unlimited) Unlimited Rainbow Foil$0.50 CADSet: Tales of Aria Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Earth Cost: 3 Power: 6 When you attack with B...
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Break of Dawn (Blue) [DTD102] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
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Break of Dawn (Blue) [DTD102] (Dusk Till Dawn) Rainbow Foil$0.40 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
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Break of Dawn (Blue) [LGS171] (Promo) Rainbow Foil$0.50 CADSet: Promo Finish: Rainbow Foil Type: Instant Rarity: Promo Cost: 0 The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
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Break of Dawn (Red) [DTD100] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
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Break of Dawn (Red) [DTD100] (Dusk Till Dawn) Rainbow Foil$0.40 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
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Break of Dawn (Red) [LGS169] (Promo) Rainbow Foil$0.50 CADSet: Promo Finish: Rainbow Foil Type: Instant Rarity: Promo Cost: 0 The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
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Break of Dawn (Yellow) [DTD101] (Dusk Till Dawn)$0.30 CADSet: Dusk Till Dawn Finish: Regular Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
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Break of Dawn (Yellow) [DTD101] (Dusk Till Dawn) Rainbow Foil$0.30 CADSet: Dusk Till Dawn Finish: Rainbow Foil Type: Instant Rarity: Common Class: Light Cost: 0 The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
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Break of Dawn (Yellow) [LGS170] (Promo) Rainbow Foil$0.70 CADSet: Promo Finish: Rainbow Foil Type: Instant Rarity: Promo Cost: 0 The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
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Break of Day [Dark Ascension]$0.30 CADSet: Dark Ascension Type: Instant Rarity: Common Cost: {1}{W} Creatures you control get +1/+1 until end of turn.Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Break Off Trap Hole [COTD-EN075] Super Rare$0.40 CADSet: Code of the Duelist Card type: Normal Trap Rarity: Super Rare When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
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Break Off Trap Hole [MP18-EN085] Super Rare$0.50 CADSet: 2018 Mega-Tins Mega Pack Card type: Normal Trap Rarity: Super Rare When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
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Break Off Trap Hole [SDSB-EN037] Common$0.40 CADSet: Structure Deck: Soulburner Card type: Normal Trap Rarity: Common When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
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Break Open [Onslaught]$0.40 CADSet: Onslaught Type: Instant Rarity: Common Cost: {1}{R} Turn target face-down creature an opponent controls face up. There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
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Break Out (Blue) [Murders at Karlov Manor]$0.40 CADSet: Murders at Karlov Manor Type: Sorcery Rarity: Uncommon Cost: {R}{G} Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield t...
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Break Out (White) [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Sorcery Rarity: Uncommon Cost: {R}{G} This printing features a white object in the art, which differs from the base printing.Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it ga...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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