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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Ally of Justice Cycle Reader [OP03-EN006] Super Rare$2.50 CADSet: OTS Tournament Pack 3 Card type: Tuner/Effect Monster Rarity: Super Rare Attack: 1000 Defense: 1000 During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.
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Ally of Justice Cyclone Creator [DREV-EN092] Secret Rare$2.90 CADSet: Duelist Revolution Card type: Tuner Monster Rarity: Secret Rare Attack: 1400 Defense: 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
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Ally of Justice Cyclone Creator [PHRE-EN056] Rare$0.20 CADSet: Phantom Revenge Card type: Tuner Monster Rarity: Rare Attack: 1400 Defense: 1200 Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.
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Ally of Justice Decisive Armor (Duel Terminal) [HAC1-EN092] Parallel Rare$0.40 CADSet: Hidden Arsenal: Chapter 1 Card type: Synchro/Effect Monster Rarity: Parallel Rare Attack: 3300 Defense: 3300 1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: • Select 1 Set card your opponent controls...
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Ally of Justice Decisive Armor [DT03-EN090] Ultra Rare$36.00 CADSet: Duel Terminal 3 Card type: Synchro/Effect Monster Rarity: Ultra Rare Attack: 3300 Defense: 3300 1 Tuner + 2 or more non-Tuner monsters.Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: • Select 1 Set card your opponent controls and destroy ...
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Ally of Justice Decisive Armor [HA03-EN060] Secret Rare$4.10 CADSet: Hidden Arsenal 3 Card type: Synchro/Effect Monster Rarity: Secret Rare Attack: 3300 Defense: 3300 1 Tuner + 2 or more non-Tuner monsters. Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:•Select 1 Set card your opponent controls and destroy...
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Ally of Justice Enemy Catcher (Duel Terminal) [HAC1-EN082] Common$0.40 CADSet: Hidden Arsenal: Chapter 1 Card type: Effect Monster Rarity: Common Attack: 1800 Defense: 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
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Ally of Justice Enemy Catcher [DT02-EN026] Rare$0.60 CADSet: Duel Terminal 2 Card type: Effect Monster Rarity: Rare Attack: 1800 Defense: 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase of this turn.
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Ally of Justice Enemy Catcher [HA02-EN020] Super Rare$0.40 CADSet: Hidden Arsenal 2 Card type: Effect Monster Rarity: Super Rare Attack: 1800 Defense: 1800 When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the end Phase of this turn.
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Ally of Justice Enemy Catcher [HAC1-EN082] Common$0.30 CADSet: Hidden Arsenal: Chapter 1 Card type: Effect Monster Rarity: Common Attack: 1800 Defense: 1800 When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase.
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Ally of Justice Field Marshal (Duel Terminal) [HAC1-EN091] Common$0.40 CADSet: Hidden Arsenal: Chapter 1 Card type: Synchro/Effect Monster Rarity: Common Attack: 2900 Defense: 2600 1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. If this card destroys a face-down Defense Position monster by battle and sends it to the Gra...
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Ally of Justice Field Marshal [DT02-EN036] Ultra Rare$1.60 CADSet: Duel Terminal 2 Card type: Synchro/Effect Monster Rarity: Ultra Rare Attack: 2900 Defense: 2600 1 Tuner + 2 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyar...
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Ally of Justice Field Marshal [HA02-EN030] Secret Rare$0.70 CADSet: Hidden Arsenal 2 Card type: Synchro/Effect Monster Rarity: Secret Rare Attack: 2900 Defense: 2600 1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it...
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Ally of Justice Field Marshal [HAC1-EN091] Common$0.30 CADSet: Hidden Arsenal: Chapter 1 Card type: Synchro/Effect Monster Rarity: Common Attack: 2900 Defense: 2600 1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. If this card destroys a face-down Defense Position monster by battle and sends it to the Gra...
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Ally of Justice Garadholg (Duel Terminal) [HAC1-EN078] Common$0.40 CADSet: Hidden Arsenal: Chapter 1 Card type: Effect Monster Rarity: Common Attack: 1600 Defense: 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only
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Ally of Justice Garadholg [DT01-EN024] Common$0.50 CADSet: Duel Terminal 1 Card type: Effect Monster Rarity: Common Attack: 1600 Defense: 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
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Ally of Justice Garadholg [HA01-EN015] Super Rare$0.40 CADSet: Hidden Arsenal Card type: Effect Monster Rarity: Super Rare Attack: 1600 Defense: 400 If this card battles a LIGHT monster, this card gains 200 ATK during the Damage Step only.
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Ally of Justice Garadholg [HAC1-EN078] Common$0.30 CADSet: Hidden Arsenal: Chapter 1 Card type: Effect Monster Rarity: Common Attack: 1600 Defense: 400 If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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