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ORTHER TCG ...
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DUNGEONS & DRAGONS
Warhammer
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There are 507 productsSort
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DC COMICS DBG: JUSTICE LEAGUE DARK EXPANSION$16.99 CADNumber of Players: 2-4 Playing Time: 60-90 Minutes Recommended Ages: 15+ JOIN THE INJUSTICE LEAGUE DARK! This expansion for DC Deck-Building Game: Justice League Dark transforms the game by introducing new game cards and letting you play as Circe and her Injustice League Dark! This is not a standalone product. Requires any DC Deck-Building Game base game to play, but optimized for DC Deck-Building Game: Justice League Dark. KEY FEATURES Play as the Super-Villains of Injustice League Dark...
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DOOMLINGS CLASSIC GAME$28.99 CADNumber of Players: 2-6 Playing Time: 20-45 Minutes Recommended Ages: 10+ Doomlings is a funny, lightweight card game that takes 5 minutes to learn. Play traits for points over multiple rounds, called ages and catastrophes. Win by having the highest score before the third and final catastrophe brings about the end of the world. Everything you need to play the game. Classic game box with holofoil effects and roomy interior for sleeved cards and adding expansions (sold separately). One Myste...
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SHIP SHOW$25.99 CADNumber of Players: 2-10Playing Time: 30 MinutesRecommended Ages: 8+ A Cooperative game! Group it, guess it, ship it! Work together to organize objects in your warehouse, take in customer orders, and ship them out correctly! In Ship Show, players work together as Everything, Inc. employees to group and guess Product Tiles inside a busy warehouse. Everyone has a role in this game of shipping mayhem, where cooperation is key if employees want to keep things running ship shape! Working as eith...
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DC COMICS DBG: CROSSOVER COLLECTION 2$27.99 CADNumber of Players: 2-5 Ages: 15+ Playing Time: 60 Minutes CROSSOVER TO AMAZING NEW GAMEPLAY! Ready to add more to your DC Deck-Building Game experience? Crossover Collection 2 brings together three fan-favorite Crossover Packs that take you to the past (Justice Society of America), present (Green Arrow), and future (Legion of Super-Heroes). Each expansion lets you play as classic Super Heroes, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building...
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LA FAMILIA HORT$29.99 CADNumber of Players: 2-4 Playing Time: 40 Minutes Recommended Ages: 14+ Granny Hortensia, owner of the lands of an eccentric farmer’s family, dies one day without leaving a will. One night, the moon turns reddish, and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land. Money, water, and fertiliz...
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MOJO$14.99 CADNumber of Players: 3-8Playing Time: 30 MinutesRecommended Ages: 8+ To win, you will need to have as few points as possible at the end of the game. To do this, discard your big cards OR prefer to play the small ones. Part with your cards OR keep those of the same suit. Do you have the Mojo card? Be good or you may regret it! Mojo is a real party game. The more people there are, the stronger the interaction. It is also fun to try different strategies over the games. Depending on our opponents...
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KIDS EXPRESS$27.99 CADNumber of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 5+ Dastardly bandits have stolen Mountain Valley’s gold. They’re escaping on the train to the city and have hidden the gold nuggets in the passengers’ luggage... You decide to ride to the rescue in your stagecoach and help your friend Sam, the Marshal’s son, get back the gold. We're relying on you, kids. We've got to snatch the loot from the clutches of the bandits! In Kids Express, you take turns. On your turn, follow the two...
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FANTASY (FRENCH EDITION)$11.99 CADNombre de Joueurs: 2-4 Temps de Jeu: 15 Minutes Âges Recommandés: 8+ À chaque tour, un joueur pose une carte personnage devant lui et applique son pouvoir. Les joueurs échangent et volent des cartes, en piochent de nouvelles et se protègent contre les attaques des autres joueurs. Cachez bien votre jeu! Si votre peuple croît trop vite, vous pourriez devenir la cible d’adversaires jaloux Format de voyage compact. Facile à apprendre, rapide à jouer. Des personnages fantastiques amusants.
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BATTLESHIP ELECTRONIC REFRESH$36.99 CADNumber of Players: 1-2 Playing Time: 30 Minutes Recommended Ages: 8+ Step behind the control panel and into the action with the Electronic Battleship game, as each player is out to destroy their opponent's fleet before their own is destroyed. This edition of the classic game of naval combat features an easier set up than previous versions of the Electronic Battleship game. With up to 64 preset layouts and an option for custom layouts, the battle will change all the time! Brace for battle as ...
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MONOPOLY DEAL REFRESH$5.99 CADNumber of Players: 2-5 Playing Time: 15+ Minutes Recommended Ages: 8+ Swap, steal, and scheme with the Monopoly Deal card game! Be the first player to collect 3 complete Property card sets, each in a different color, to win. This deck includes 110 cards: Property cards, Wild Property cards, Action cards, and Money cards. Wild Property cards help players build Property sets. Action cards mix up the game by letting players collect rent, steal and swap properties, and more. And players pay thei...
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EXIT: KIDS MONSTERVILLE$16.99 CADNumber of Players: 1-4 Playing Time: 20 Minutes Recommended Ages: 5+ Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back? Working together or by themselves, children ages five and up solve various riddles to open the cookie jars. The six different types of visual puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways each round. Use the si...
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EXIT: HUNT THROUGH AMSTERDAM$16.99 CADNumber of Players: 1-4 Playing Time: 45-90 Minutes Recommended Ages: 12+ A clue to a previously unknown masterpiece by Vincent van Gogh has been discovered in Amsterdam. You set about deciphering the riddles. But you soon realize that someone else is also looking for the missing work of art. An exciting hunt through the streets and canals of Amsterdam begins. Will you recover the painting before it falls into the wrong hands?
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EXIT: THE MAGICAL ACADEMY$16.99 CADNumber of Players: 1-4 Playing Time: 45-90 Minutes Recommended Ages: 10+ Spells, elixirs, magical powers: you thought your studies at the academy couldn’t get any more exciting. But when a gang of polterbolds — small, pointy-toothed creatures from the netherworld — shows up, chaos breaks out. Can you stop the creatures before they literally tear your school apart?
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TABOO$21.99 CADNumber of Players: 4 Recommended Ages: 13+ It’s the game of unspeakable fun! In the Taboo game, get your team to say the Guess word without saying any of the Taboo words! Who can get teammates to say "Fame" without being able to say Celebrity, Superstar, Musical, Known, or Fortune? This classic Taboo board game features 212 cards with 848 relatable guess words from pop culture, trends, and more. Players try to give creative and carefully worded clues to help team members guess words fast as ...
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TABOO$21.99 CADNumber of Players: 4 Recommended Ages: 13+ It’s the game of unspeakable fun! In the Taboo game, get your team to say the Guess word without saying any of the Taboo words! Who can get teammates to say "Fame" without being able to say Celebrity, Superstar, Musical, Known, or Fortune? This classic Taboo board game features 212 cards with 848 relatable guess words from pop culture, trends, and more. Players try to give creative and carefully worded clues to help team members guess words fast as ...
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CLUE ESCAPE TREACHERY AT TUDOR MANSION$17.99 CADNumber of Players: 1-6 Playing Time: 90 Minutes Recommended Ages: 10+ You're a guest at Mr. Boddy's mansion when suddenly you hear a shriek, the lights go out and you find Mr. Boddy dead! You and your fellow players are then put to the ultimate test: Work together to escape the mansion, as well as determine who killed Mr. Boddy, where they did it, and with what weapon. The Clue Treachery at Tudor Mansion Escape & Solve Mystery board game offers classic Clue characters and story in a comp...
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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