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ORTHER TCG ...
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DUNGEONS & DRAGONS
Warhammer
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There are 219 productsSort
Translation missing: en.sections.collection_template.product_count
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Moldgraf Monstrosity [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Insect Rarity: Rare Cost: {4}{G}{G}{G} TrampleWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. The border between life and death is as thin as a layer of topsoil.
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Kessig Cagebreakers [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Human Rogue Rarity: Rare Cost: {4}{G} Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." ...
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Gutter Grime [Innistrad]$0.70 CADSet: Innistrad Type: Enchantment Rarity: Rare Cost: {4}{G} Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Full Moon's Rise [Innistrad]$0.70 CADSet: Innistrad Type: Enchantment Rarity: Uncommon Cost: {1}{G} Werewolf creatures you control get +1/+0 and have trample.Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. ...
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Essence of the Wild [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Avatar Rarity: Mythic Cost: {3}{G}{G}{G} Creatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own.
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Stromkirk Noble [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Vampire Noble Rarity: Rare Cost: {R} Stromkirk Noble can't be blocked by Humans.Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. "A responsible king walks among his subjects."
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Falkenrath Marauders [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Vampire Warrior Rarity: Rare Cost: {3}{R}{R} Flying, hasteWhenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. ...
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Curse of Stalked Prey [Innistrad]$0.70 CADSet: Innistrad Type: Enchantment — Aura Curse Rarity: Rare Cost: {1}{R} Enchant playerWhenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. "Innocent thorns can fill the air with your bloodscent. Don't stray from the path." —Elmut, crossway watcher ...
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Skirsdag High Priest [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Human Cleric Rarity: Rare Cost: {1}{B} Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. "Thraben's pleas fall on deaf ears. Ours do not."
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Sturmgeist [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Spirit Rarity: Rare Cost: {3}{U}{U} FlyingSturmgeist's power and toughness are each equal to the number of cards in your hand.Whenever Sturmgeist deals combat damage to a player, draw a card.
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Ludevic's Test Subject // Ludevic's Abomination [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Lizard Egg Rarity: Rare Cost: {1}{U} Defender{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. ////////////After several failed experiments, the visionary Ludevic realize...
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Geist-Honored Monk [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Human Monk Rarity: Rare Cost: {3}{W}{W} VigilanceGeist-Honored Monk's power and toughness are each equal to the number of creatures you control.When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
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Mentor of the Meek [Innistrad]$2.90 CADSet: Innistrad Type: Creature — Human Soldier Rarity: Rare Cost: {2}{W} Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. "In these halls there is no pass or fail. Your true test comes with the first full moon." ...
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Stensia Bloodhall [Innistrad]$0.60 CADSet: Innistrad Type: Land Rarity: Rare {T}: Add {C}.{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker. The revelry ends when the supply of fresh ingenues runs dry.
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Trepanation Blade [Innistrad]$0.50 CADSet: Innistrad Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.Equip ...
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Manor Gargoyle [Innistrad]$0.60 CADSet: Innistrad Type: Artifact Creature — Gargoyle Rarity: Rare Cost: {5} DefenderManor Gargoyle has indestructible as long as it has defender.{1}: Until end of turn, Manor Gargoyle loses defender and gains flying. Nothing could break it but the fall.
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Gnaw to the Bone [Innistrad]$0.50 CADSet: Innistrad Type: Instant Rarity: Common Cost: {2}{G} You gain 2 life for each creature card in your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Elder of Laurels [Innistrad]$0.60 CADSet: Innistrad Type: Creature — Human Advisor Rarity: Rare Cost: {2}{G} {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Hopes and prayers can carry the same force as swords and torches.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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